Reduced Electromancer homing bolt turn speed. Reduced Kraeaxenar breath attack damage. Mages will only partially heal on player death or rest. Temple Highblade damage has been reduced. Ashen Congregant damage has been reduced. Reduced poise damage of a variety of smaller monsters. Reduced juggle damage from monsters by 50% on subsequent hits. Ladder climbing speed has been increased. Flask drinking speed and healing speed has been increased. Players can now change their aim direction when not firing/throwing. Instead, being guiltless (non-hazeburnt) increases defense and item find chance. Being hazeburnt no longer decreases hitpoints. Endurance now adds additional poise per slot of heavy armor worn. Runic arts damage when using staves has been slightly increased. Various weapon damage and poise balance. Greathammer sprint attack damage reduced but poise damage increased. Buffed blocking of vanguards even more. Wearing light armor and no armor adds a burst of stamina recovery per slot. Tarcloth weapon buffs duration increased by 87.5%. Poison and Fungal weapon damage increased. Whip scaling and target damage increased. Hyper armor added to heavy attacks for greathammers, greatblades, greatswords, and glaives, allowing them to withstand more poise damage before being interrupted. Slower weapon scaling and target damage increased. Master dozens of powerful weapons and runic arts: “safe” manipulations of the corrupt Magic your foes wield.Įxplore a large and labyrinthine world filled with scavengers, secrets, traps, and powerful guardians.We've applied many fixes, balance changes, and quality-of-life improvements based on user feedback. In a land plagued by powerful and twisted Mages, the condemned Marked Inquisitors take up the hunt.Īs a Marked Inquisitor, you’ll journey through the western frontier: pursuing, hunting, and obliterating the Mages that roam the realm.Ĭraft unique weapons and armor from the otherworldly flesh and bones of the Mages you destroy. A buried secret threatens to bring an ancient empire to utter ruin. The Marked Inquisitors, a doomed force of the condemned, once again mobilizes to stand against the existential threat of Magic. Beyond sanctuary, a realm of elemental pandemonium awaits.Ī once-peaceful kingdom is plunged into chaos by encroaching tides of Mages: merciless embodiments of elemental chaos.
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